Lootun 0.5.9 Update


0.5.9 Changelog - 30.05.22


General:

Introduced a Damage Meter which can be accessed from a new button on the Combat Menu.

Added search support for equipment type. (Gloves, Axe, Gem, etc)

Added an tooltip indicator for Mainhand, Offhand, One Handed or Two Handed.

Tooltip damage calculation now takes into account double crit chance when the Blessed enchant is equipped.

Item Comparison damage and defence values are no longer affected by active buffs or flasks.

Manually opening reward chests will now salvage the contents if there are no bag filters setup to accept it.


Quality of Life:

Added a "Always Auto Scrap" setting to each items glossary page. Note that this setting will auto scrap the item regardless of it's rarity / enchant / nemesis status. The Auto Scrapper must also be enabled in order for this setting to work.

Updated the Skill Mastery Passive panel to display the damage and cooldown stats for each skill.


Bugs:

Fixed an bug where Auto Refill would refill the flask even without the required materials.

Fixed an issue where Starting a new mission would sometimes cause damage indicators from existing missions to apply to the new mission instead.

Fixed a bug where barrier regen was overriding uncapped barrier gains from Frost Strike and Threatening Blow.

Fixed a bug where Monster Resistances would scale beyond level 150.

Fixed an issue where Elemental Empowered Monsters would not correctly have the damage type of the DoT components of their skills converted.

Fixed a bug where Plague Bolt had the DoT damage type.

Fixed a bug character passives that scale with level were not providing the correct attribute amount on load.

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